Playstyle
21 games
Playstyle radar
21 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.36 vs 0.20
100 of 100 against Rek'Sai players, and it matters: the better half of Rek'Sai top laners wins 65% of games, the other half 40%.
Gold / min
469 vs 415
100 of 100 against Rek'Sai players, and it matters: the better half of Rek'Sai top laners wins 70% of games, the other half 35%.
Damage / min
1088 vs 755
100 of 100 against Rek'Sai players, and it matters: the better half of Rek'Sai top laners wins 62% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 82 of 100, built on 1095 damage a minute and 26% team damage share. Vision trails at 24, with 0.3 wards cleared a game.
Among top laners
Rek'Sai top laners with above-median epic monsters a game win 69% of games; below it, 37%.