Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
32 gamesFarmingStart here
CS at 10 min
68.3 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.65 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
11.6 vs 8.3
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Kills / min
0.34 vs 0.25
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Solo kills / game
3.5 vs 2.0
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 60 of 100, built on 28% first blood rate and 50% kill participation. Damage trails at 36, with 18% team damage share.
Among mid laners
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 49.3, in your losses 50.9 · 15W 17L
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 1.16, in your losses 1.25 · 15W 17L