Playstyle
22 games
Playstyle radar
22 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.7 vs 1.3 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.26 vs 0.17
100 of 100 against Skarner players, and it matters: the better half of Skarner top laners wins 59% of games, the other half 38%.
Gold / min
440 vs 378
100 of 100 against Skarner players, and it matters: the better half of Skarner top laners wins 67% of games, the other half 31%.
Turret plates / game
12.3 vs 8.8
93 of 100 against Skarner players, and it matters: the better half of Skarner top laners wins 75% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 86 of 100, built on 1125 damage a minute and 27% team damage share. Objectives trails at 39, with 0.9 epic monsters a game.
Among top laners
Skarner top laners with above-median epic monsters a game win 67% of games; below it, 33%.
In your wins 1.2, in your losses 0.6 · 11W 11L
Skarner top laners with above-median wards cleared a game win 52% of games; below it, 47%.
In your wins 0.8, in your losses 0.8 · 11W 11L