Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.3 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Gold / min
444 vs 413
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
CS at 10 min
78.0 vs 69.6
81 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 66 of 100, built on 389 gold a minute and 49.8 CS at 10 min. Vision trails at 27, with 1.2 wards cleared a game.
Among mid laners
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.