Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
55 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
2.63 vs 2.62
72 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 61 of 100, built on 1.70 vision score a minute and 5.6 wards cleared a game. Objectives trails at 31, with 189 objective damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.