Playstyle
32 games
Playstyle radar
32 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 80 of 100, built on 961 damage a minute and 25% team damage share. Survivability trails at 22, with 15% time spent dead.
Among top laners
Gangplank top laners with fewer deaths a minute than the median win 69% of games; with more, 34%.
In your wins 0.21, in your losses 0.31 · 14W 18L
Gangplank top laners with less time spent dead than the median win 65% of games; with more, 37%.
In your wins 13%, in your losses 16% · 14W 18L
Gangplank top laners with above-median epic monsters a game win 71% of games; below it, 33%.
In your wins 0.7, in your losses 0.1 · 14W 18L