Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
60 gamesVisionStart here
Wards cleared / game
1.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.29 vs 0.20
95 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
471 vs 417
92 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
9% vs 11%
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 922 damage a minute and 24% team damage share. Objectives trails at 51, with 1.1 epic monsters a game.
Among top laners
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 2.1, in your losses 2.4 · 46W 29L