Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
2.5 vs 3.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
11.1 vs 12.8 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 829 damage a minute and 22% team damage share. Vision trails at 28, with 0.88 vision score a minute.
Among top laners
Illaoi top laners with above-median epic monsters a game win 67% of games; below it, 38%.
In your wins 0.1, in your losses 0.6 · 14W 13L
Illaoi top laners with above-median solo kills a game win 62% of games; below it, 43%.
In your wins 2.6, in your losses 1.3 · 14W 13L
Illaoi top laners with above-median turret plates a game win 72% of games; below it, 30%.
In your wins 10.0, in your losses 8.1 · 14W 13L