Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season123 games
What to work on
60 gamesVisionStart here
Control wards / game
2.7 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.5
80 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Time spent dead
7% vs 8%
74 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.19 vs 0.22
71 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.17 deaths a minute and 7% time spent dead. Vision trails at 30, with 1.9 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.9, in your losses 1.6 · 65W 58L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.14, in your losses 0.12 · 65W 58L