Playstyle
14 games
Playstyle radar
14 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
14 gamesAggressionStart here
Kill participation
42% vs 47% typical
Rotate toward fights as they start and finish the kills your team sets up.
Objectives
Turret plates / game
7.8 vs 8.9 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
2.1 vs 2.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.14 vs 0.22
98 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
CS / min
8.7 vs 7.7
95 of 100 against bot laners, and it matters: the better half of bot laners wins 59% of games, the other half 41%.
Time spent dead
8% vs 10%
83 of 100 against bot laners, and it matters: the better half of bot laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 70 of 100, built on 70.8 CS at 10 min and 8.0 CS a minute. Damage trails at 44, with 21% team damage share.
Among bot laners
bot laners with above-median kill participation win 54% of games; below it, 46%.
bot laners with above-median turret plates a game win 79% of games; below it, 21%.
bot laners with above-median wards cleared a game win 54% of games; below it, 46%.