Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
944 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
10.5 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 49 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 24, with 0.0 control wards a game.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.