Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
last 60season308 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
1080 vs 862
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
First blood rate
16% vs 9%
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
CS at 10 min
81.0 vs 76.2
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 24% team damage share and 937 damage a minute. Survivability trails at 28, with 13% time spent dead.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.20, in your losses 0.29 · 148W 160L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 10%, in your losses 14% · 148W 160L