Playstyle
14 games
Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
14 gamesVisionStart here
Vision score / min
2.07 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.1 vs 5.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
121 vs 60
96 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 72% of games, the other half 26%.
Turret plates / game
7.4 vs 5.4
75 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 78% of games, the other half 22%.
Kills / min
0.12 vs 0.07
100 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 55% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 54 of 100, built on 0.21 deaths a minute and 9% time spent dead. Vision trails at 10, with 3.4 wards cleared a game.
Among supports
Nautilus supports with above-median vision score a minute win 55% of games; below it, 43%.
Nautilus supports with above-median control wards a game win 54% of games; below it, 45%.