Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 52 of 100, built on 589 objective damage a minute and 8.4 turret plates a game. Survivability trails at 17, with 15% time spent dead.
Among junglers
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.515,911 games
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Diamond junglers with fewer time spent dead than the median win 68% of games; with more, 27%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
Vision
Vision score / min
1.10 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.515,911 games
Not a priority
Strengths
CS at 10 min
33.7 vs 2.8
75 of 100 against junglers. Keep it; it is part of how the games get won.
48
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100