Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesFarmingStart here
CS at 10 min
55.1 vs 73.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.5 vs 9.7 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
2.1 vs 0.9
100 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 78% of games, the other half 43%.
Objective damage / min
590 vs 410
93 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 76% of games, the other half 27%.
Deaths / min
0.15 vs 0.19
77 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 71% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 72 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 25, with 0.0 control wards a game.
Among mid laners
Ekko mid laners with above-median CS at 10 min win 56% of games; below it, 47%.
Ekko mid laners with above-median solo kills a game win 64% of games; below it, 44%.
Ekko mid laners with above-median turret plates a game win 77% of games; below it, 28%.