Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season169 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.1 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
852 vs 965 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.87 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 57 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 36, with 1.9 epic monsters a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.6, in your losses 1.0 · 89W 80L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1274, in your losses 409 · 88W 77L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.82, in your losses 0.82 · 89W 80L