Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
250 vs 302 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
1.5 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 873 damage a minute and 24% team damage share. Vision trails at 32, with 0.71 vision score a minute.
Among mid laners
Viktor mid laners with above-median objective damage a minute win 77% of games; below it, 23%.
In your wins 270, in your losses 113 · 11W 11L
Viktor mid laners with above-median turret plates a game win 79% of games; below it, 23%.
In your wins 7.8, in your losses 2.9 · 12W 11L
Viktor mid laners with above-median wards cleared a game win 55% of games; below it, 48%.
In your wins 1.8, in your losses 1.3 · 12W 11L