Playstyle
36 games
Playstyle radar
36 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
92
of 100
What to work on
36 gamesDamageStart here
Damage / min
469 vs 635 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Objective damage / min
61 vs 118 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.2 vs 5.8 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
6% vs 9%
96 of 100 against Zoe players, and it matters: the better half of Zoe supports wins 65% of games, the other half 34%.
Deaths / min
0.15 vs 0.24
93 of 100 against Zoe players, and it matters: the better half of Zoe supports wins 67% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 91 of 100, built on 6% time spent dead and 0.15 deaths a minute. Objectives trails at 32, with 4.1 turret plates a game.
Among supports
Zoe supports with above-median damage a minute win 57% of games; below it, 41%.
In your wins 543, in your losses 486 · 16W 20L
Zoe supports with above-median objective damage a minute win 72% of games; below it, 27%.
In your wins 164, in your losses 55 · 16W 20L
Zoe supports with above-median turret plates a game win 76% of games; below it, 26%.
In your wins 6.2, in your losses 2.5 · 16W 20L