Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
27 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.24 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Wards cleared / game
3.5 vs 2.2
75 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 56% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 61 of 100, built on 409 objective damage a minute and 9.8 turret plates a game. Damage trails at 42, with 21% team damage share.
Among mid laners
Ekko mid laners with less time spent dead than the median win 68% of games; with more, 34%.
Ekko mid laners with fewer deaths a minute than the median win 71% of games; with more, 32%.
Ekko mid laners with above-median kills a minute win 68% of games; below it, 35%.