Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
14 gamesVisionStart here
Vision score / min
1.81 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Objective damage / min
132 vs 90
73 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Kills / min
0.12 vs 0.07
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kill participation
59% vs 55%
72 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, aggression leads at 45 of 100, built on 1.0 solo kills a game and 0.14 kills a minute. Vision trails at 14, with 0.6 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.