Playstyle
39 games
Playstyle radar
39 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
39 gamesFarmingStart here
CS / min
6.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
63.7 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.1 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.5 vs 0.7
96 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 66% of games, the other half 37%.
Objective damage / min
502 vs 337
93 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 73% of games, the other half 27%.
Kills / min
0.56 vs 0.41
91 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 69% of games, the other half 31%.
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 76 of 100, built on 0.48 kills a minute and 3.7 solo kills a game. Vision trails at 37, with 0.2 control wards a game.
Among mid laners
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
In your wins 6.6, in your losses 5.9 · 28W 11L
Locke mid laners with above-median CS at 10 min win 55% of games; below it, 46%.
In your wins 66.4, in your losses 51.8 · 28W 11L
Locke mid laners with above-median control wards a game win 53% of games; below it, 48%.
In your wins 0.1, in your losses 0.6 · 28W 11L