Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
774 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 45 of 100, built on 6.7 CS a minute and 422 gold a minute. Objectives trails at 25, with 0.3 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.