Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
328 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.3 vs 0.8
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Wards cleared / game
2.3 vs 1.5
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Kill participation
41% vs 36%
77 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 38, with 0.6 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.