Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
2.3 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
4.4 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Damage / min
939 vs 705
96 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Kills / min
0.35 vs 0.26
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 56 of 100, built on 24% team damage share and 855 damage a minute. Vision trails at 37, with 0.0 control wards a game.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.