Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.56 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.0 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
11.2 vs 8.5
81 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 61 of 100, built on 66.1 CS at 10 min and 5.9 CS a minute. Vision trails at 29, with 0.5 control wards a game.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.