Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
24 gamesUtilityStart here
Ally saves / game
0.08 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Objectives
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
158 vs 90
87 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
First blood rate
15% vs 4%
89 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
CC seconds / min
1.6 vs 1.3
77 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 8% time spent dead and 0.20 deaths a minute. Vision trails at 33, with 1.63 vision score a minute.
Among supports
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.