Playstyle
57 games
Playstyle radar
57 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
57 gamesVisionStart here
Vision score / min
0.78 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 58 of 100, built on 1030 objective damage a minute and 5.1 turret plates a game. Vision trails at 24, with 0.4 control wards a game.
Among junglers
Naafiri junglers with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.83, in your losses 0.74 · 25W 32L
Naafiri junglers with less time spent dead than the median win 69% of games; with more, 29%.
In your wins 8%, in your losses 12% · 25W 32L