Playstyle radar
49 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
82
of 100
Frontline
Damage soaked and mitigated for the duo
40
of 100
Utility
Healing and shielding for the duo
30
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
70
of 100
What to work on
49 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2280 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
22 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2047 vs 1552
81 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.4 vs 3.5
79 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
14% vs 11%
83 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 82 of 100, built on 14% team damage share and 2047 damage a minute. Utility trails at 30, with 22 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.6, in your losses 1.2 · 23W 26L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2580, in your losses 2015 · 23W 26L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 38, in your losses 8 · 23W 26L