Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
11 gamesFarmingStart here
CS / min
7.1 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
362 vs 440 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 0.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1099 vs 893
89 of 100 against Jayce players, and it matters: the better half of Jayce top laners wins 58% of games, the other half 38%.
Solo kills / game
4.1 vs 2.3
87 of 100 against Jayce players, and it matters: the better half of Jayce top laners wins 59% of games, the other half 41%.
Epic monsters / game
1.0 vs 0.7
72 of 100 against Jayce players, and it matters: the better half of Jayce top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 89 of 100, built on 1099 damage a minute and 26% team damage share. Survivability trails at 48, with 13% time spent dead.
Among top laners
Jayce top laners with above-median CS a minute win 56% of games; below it, 40%.
Jayce top laners with above-median objective damage a minute win 73% of games; below it, 23%.
Jayce top laners with above-median control wards a game win 52% of games; below it, 45%.