Playstyle
23 games
Playstyle radar
23 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
23 gamesVisionStart here
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
60.8 vs 63.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
755 vs 398
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 26%.
Kills / min
0.33 vs 0.20
89 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Gold / min
449 vs 404
79 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 74 of 100, built on 2.4 epic monsters a game and 832 objective damage a minute. Farming trails at 45, with 40.1 CS at 10 min.
Among top laners
Silver top laners with above-median control wards a game win 52% of games; below it, 48%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.