Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
66
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
11 gamesVisionStart here
Vision score / min
2.06 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
295 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
6% vs 9%
83 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Turret plates / game
9.1 vs 6.4
82 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Deaths / min
0.15 vs 0.21
81 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 79 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 20, with 8% team damage share.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.