Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
1317 vs 933
99 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Epic monsters / game
4.0 vs 2.9
93 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Solo kills / game
3.8 vs 1.4
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 44 of 100, built on 605 objective damage a minute and 6.4 turret plates a game. Vision trails at 22, with 1.2 wards cleared a game.
Among junglers
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.