Playstyle
38 games
Playstyle radar
38 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
38 gamesObjectivesStart here
Objective damage / min
882 vs 1132 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.6 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.7 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS / min
8.4 vs 7.7
79 of 100 against Diana players, and it matters: the better half of Diana junglers wins 68% of games, the other half 29%.
CS at 10 min
8.3 vs 3.8
100 of 100 against Diana players. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 80 of 100, built on 8.1 CS a minute and 475 gold a minute. Vision trails at 35, with 0.7 control wards a game.
Among junglers
Diana junglers with above-median objective damage a minute win 80% of games; below it, 18%.
Diana junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 3.9, in your losses 1.5 · 16W 22L
Diana junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 0.9, in your losses 0.6 · 16W 22L