Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.21 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
71.2 vs 77.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Damage / min
1066 vs 847
92 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 62% of games, the other half 40%.
Solo kills / game
3.7 vs 1.6
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 61% of games, the other half 43%.
First blood rate
18% vs 4%
80 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 59% of games, the other half 50%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 90 of 100, built on 1066 damage a minute and 27% team damage share. Objectives trails at 43, with 282 objective damage a minute. For a Ahri player that is the expected shape: against other Ahri players, objectives sits near the median.
Among mid laners
Ahri mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Ahri mid laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Ahri mid laners with above-median CS at 10 min win 56% of games; below it, 47%.