Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
14 gamesVisionStart here
Vision score / min
1.69 vs 2.39 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
9.8 vs 6.4
94 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Objective damage / min
156 vs 102
75 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 46 of 100, built on 0.22 deaths a minute and 11% time spent dead. Vision trails at 23, with 1.1 control wards a game.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.