Playstyle
17 games
Playstyle radar
17 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
29
of 100
Damage
Damage per minute and share of the duo's damage
44
of 100
Frontline
Damage soaked and mitigated for the duo
13
of 100
Utility
Healing and shielding for the duo
93
of 100
Control
Crowd control uptime and immobilizations
44
of 100
Mechanics
Skillshots landed and dodged
59
of 100
What to work on
17 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1441 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
22.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1417 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Ally heal + shield / min
287 vs 51
93 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
287 vs 51
93 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 93 of 100, built on 287 ally heal + shield a minute and 287 heals + shields a minute. Frontline trails at 13, with 1441 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.