Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
62.8 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
564 vs 395
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Epic monsters / game
1.3 vs 0.8
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Solo kills / game
3.4 vs 2.5
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 59 of 100, built on 40% first blood rate and 0.29 kills a minute. Survivability trails at 10, with 0.34 deaths a minute.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.