Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
69.4 vs 74.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Damage / min
1149 vs 983
81 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 61% of games, the other half 40%.
Kills / min
0.32 vs 0.25
79 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 66% of games, the other half 35%.
Solo kills / game
2.3 vs 1.6
76 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 60% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 85 of 100, built on 26% team damage share and 995 damage a minute. Objectives trails at 27, with 0.7 epic monsters a game.
Among mid laners
Xerath mid laners with above-median epic monsters a game win 79% of games; below it, 39%.
Xerath mid laners with above-median CS at 10 min win 55% of games; below it, 47%.