Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
3.1 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.12 vs 0.07
75 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Vision score / min
2.98 vs 2.65
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
7.6 vs 4.9
76 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 69 of 100, built on 6.8 control wards a game and 2.69 vision score a minute. Objectives trails at 30, with 3.8 turret plates a game.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.