Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
22 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
588 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
426 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Objective damage / min
1298 vs 930
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Epic monsters / game
3.7 vs 2.8
93 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
First blood rate
17% vs 7%
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 67 of 100, built on 1127 objective damage a minute and 3.3 epic monsters a game. Damage trails at 27, with 16% team damage share.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.