Playstyle
31 games
Playstyle radar
31 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
31 gamesObjectivesStart here
Turret plates / game
5.3 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Wards cleared / game
10.7 vs 6.7
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 62 of 100, built on 10.5 wards cleared a game and 4.9 control wards a game. Damage trails at 27, with 9% team damage share.
Among supports
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 8.9, in your losses 2.1 · 16W 15L
Gold supports with above-median first blood rate win 54% of games; below it, 49%.
In your wins 0%, in your losses 0% · 16W 15L
Gold supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.09, in your losses 0.04 · 16W 15L