Playstyle
15 games
Playstyle radar
15 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
15 gamesVisionStart here
Vision score / min
2.03 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.2 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Ally heal + shield / min
324 vs 114
77 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Heals + shields / min
324 vs 114
77 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 9, with 3.5 wards cleared a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.