Playstyle
30 games
Playstyle radar
30 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.3
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 54 of 100, built on 2.42 vision score a minute and 5.1 control wards a game. Survivability trails at 25, with 0.30 deaths a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.26, in your losses 0.34 · 15W 15L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 14% · 15W 15L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.11, in your losses 0.06 · 15W 15L