Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
248 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.3 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS at 10 min
77.8 vs 69.0
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 0.20 deaths a minute and 11% time spent dead. Objectives trails at 22, with 248 objective damage a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.