Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
10 gamesDamageStart here
Damage / min
602 vs 792 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.2 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.8
78 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Vision score / min
1.30 vs 0.81
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Control wards / game
1.8 vs 0.4
78 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 84 of 100, built on 1.30 vision score a minute and 1.8 control wards a game. Damage trails at 18, with 602 damage a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.