Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesVisionStart here
Vision score / min
1.61 vs 2.65 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
289 vs 315 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
80 vs 126 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
65% vs 61%
74 of 100 against Sona players, and it matters: the better half of Sona players wins 57% of games, the other half 45%.
Solo kills / game
0.5 vs 0.2
100 of 100 against Sona players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.20 deaths a minute. Farming trails at 7, with 2.2 CS a minute. That is the Enchanter trade: farming is not where this class wins games.
Among top laners
Sona players with above-median vision score a minute win 56% of games; below it, 47%.
Sona players with above-median gold a minute win 77% of games; below it, 25%.
Sona players with above-median objective damage a minute win 80% of games; below it, 23%.