Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.8 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
754 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
10.7 vs 8.3
80 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Wards cleared / game
5.0 vs 2.1
100 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 48%.
First blood rate
17% vs 9%
72 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 59 of 100, built on 7.9 CS a minute and 461 gold a minute. Damage trails at 37, with 20% team damage share.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.