Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
60 gamesFarmingStart here
CS / min
7.0 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
10.3 vs 7.7
80 of 100 against Cassiopeia players, and it matters: the better half of Cassiopeia mid laners wins 76% of games, the other half 22%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 66 of 100, built on 9.9 turret plates a game and 362 objective damage a minute. Survivability trails at 31, with 13% time spent dead.
Among mid laners
Cassiopeia mid laners with above-median CS a minute win 56% of games; below it, 43%.
This season, in your wins 6.8, in your losses 6.1 · 36W 43L
Cassiopeia mid laners with less time spent dead than the median win 65% of games; with more, 34%.
This season, in your wins 9%, in your losses 14% · 36W 43L
Cassiopeia mid laners with fewer deaths a minute than the median win 68% of games; with more, 30%.
This season, in your wins 0.18, in your losses 0.30 · 36W 43L