Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
13 gamesVisionStart here
Vision score / min
2.24 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
51% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.6
100 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Turret plates / game
9.9 vs 6.3
97 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Time spent dead
6% vs 9%
81 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 74 of 100, built on 0.17 deaths a minute and 7% time spent dead. Aggression trails at 29, with 0.2 solo kills a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.