Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond mid laners, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 84 of 100, built on 28% team damage share and 1070 damage a minute. Vision trails at 27, with 0.0 control wards a game.
Among mid laners
What to work on
22 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 15%, in your losses 14% · 10W 12L
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.23, in your losses 0.27 ·
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
80
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
Farming
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 6.7, in your losses 6.3 · 10W 12L
Strengths
Gold / min
499 vs 426
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Damage / min
1110 vs 860
98 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Kills / min
0.36 vs 0.25
90 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
58
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100